﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Dark_Dungeon
{
    static public class Resources
    {
        public static SpriteFont TerminalFont;
        public static Texture2D TileSetTexture;
        //public static Texture2D CharacterTexture;
        public static Dictionary<EntityTexture, Texture2D> Textures;
    }

    public enum EntityTexture
    {
        Character, Monster
    }
}
